Drawing has never been one of my strong points, so please excuse the potato quality drawings.
This is the full concept of my first idea. I’ve pictured the subject playing the First Person Shooter game, Counter Strike: Global Offensive. Stated in my communication objectives, I plan on the room being quite dark, lit by either the screen itself or also a dim lamp, but I couldn’t really draw that.
This shows a close up of the left side of my image. To show that the subject has little care for their real life and escapes into a virtual one, I thought overdue bills and notices of being take to collection agencies could work well. After drawing these images I thought of putting in a vodka bottle or some other kind of alcohol next to these letters to portray the subjects unhappiness with their real life.
For this side of the image I thought the use of a photo frame that had been turned face down would display that the subject has chosen to block out his real-life family and friends in favour of their virtual contacts. The use of various fast-food packaging would further demonstrate the subjects lack of care for the real world, including their body.
This thumbnail and the one after portray my secondary idea that I find to be the weaker of the two. This idea features two different backgrounds, one real-life and one virtual, displaying the subjects two different environments. The real-life side (on the left) would feature trash and fast-food packaging like the first and show a run down environment, with the curtains in the room being tattered and torn. The virtual side (right) pictures the subject in a survival environment, inspired by the zombie-survival genre of games (DayZ, H1Z1 etc.), in which they are seen to be more comfortable.
If I were to go ahead with this idea, I want to portray a distinct difference in the subjects expression between the two environments. On the left the subject would be pictured to be physically tired (wrinkles, bags under eyes, bloodshot eyes) where their virtual character would be the complete opposite and full of energy.
I have my doubts about this idea, it would be fun to carry out, but I worry that the idea I aim to represent would not come off as strong enough as my first idea. Also, trying to emulate a game in real-life may be too difficult.